News Wire: Nascent Woden Nerfed, Lyfe Movement Passive Tested

I hope you didn't lose too much sanity fighting Woden.

There really is only one news story for today, so I figured I'd do some investigative research to pad out the word count provide some extra content while you're here.

Woden't

If you've already tried your hand at fighting Nascent Woden in Neural Simulation, you might have been just a little frustrated with it. It has its fair share of issues from constantly teleporting and turning invulnerable, to having one of its mechanics liable to bug out, to having a phase change animation that is just way too long.

Well you're not the only one, as nerfs have been announced. Per the in-game notice:

  • Woden's overall HP will be reduced
  • Woden will also teleport less often
  • Some of the damage that Woden deals will be reduced.
  • The duration of Woden's invulnerable states during some actions will be adjusted (read: shortened).
  • Woden's Thunder Strike attack will transition from an invulnerable state to Iron Body with damage reduction during the Demiurge form.
  • Fix to the safety area sometimes not appearing after dodging Woden's Thunder Strike attack

These changes will go a long way to making Woden much less obnoxious to fight. Now, can they do something about Njall, Antinomy, and pi, please?

Anyways, there are also plans for bug fixes and optimizations to Star Master, including:

  • Epic capture targets will now automatically respawn at daily reset if captured
  • Fixes to enemy spawns in Clear Stage 39 and 53
  • Fixing Esther not being capturable if downed while in the air
  • No longer making it possible to die to enemies while fishing

These and other bugfixes are expected to be resolved with an update on July 18 (UTC+8).

Heimdall Track and Field Day

The newly released Lyfe - Infinite Sight has an interesting passive on its standard ability:

Lyfe moves and dodges faster.

But does she actually? Let's investigate.

Running

Okay, that's weird. It seems that she runs just as fast as everyone else. Maybe they meant normal walking?

Oh, I guess that's the difference. The more you know.

Just for fun, I also timed some actual movement speed boosts in the game and how they stack up on the six-curb dash:

ConditionTime (Running)
Normal5.5s
Siris - The Goldfish ultimate ability3.8s
Nita - Hands support ability2.9s

Dodging

So while Lyfe only walks faster than her peers, does she dodge faster?

Lyfe is actually one frame slower!

Uh, no. But as it turns out, it seems that they actually mean the velocity of her dash, as she ends up travelling a noticeably further distance than your normal operative:

This got me thinking: what about all the other operatives who have unusual dodge animations? The results might surprise you:

So as it turns out, Lyfe doesn't dodge any faster, nor does she even dodge the farthest. I think a buff is in order, wouldn't you agree?

While I was testing this, I decided to also see how far the various abilities that have dashes travel. All of them were farther than the normal dodge distance, while most go farther than even the longest dodge.

But none of them racked up the frequent flier miles like Nita's support skill, which really just flings you all the way to the other side of the map.

After collecting all this information, I decided to convert it all into what I hope is the first of many useless infographics that this website will have to offer:

Keep this in mind when Seasun inevitably releases a Fall Guys game mode in a future event.